Saturday, Nov 23rd

DinetheDaleThis letter was written by Marcy Berman-Goldstein, Co-President of the Scarsdale Business Alliance: Dear Editor: As the summer is drawing to a close, the Scarsdale Business Alliance (SBA) would like to extend its gratitude to Scarsdale Village, Scarsdale Forum, Friends of the Scarsdale Parks, local property owners and corporate sponsors for partnering with us to reinvigorate our Village Center during these challenging times.

Since the onset of the pandemic, the Village Board and staff have helped us to reopen our businesses safely and creatively. They have been responsive, flexible, and forward-looking. They have focused on supporting all stakeholders -- merchants, property owners, customers, and residents -- and have worked with us to ensure it was done prudently and Covid-consciously, with public health and safety at the forefront. Initiatives that might not have been possible in the past have been made a reality. There is finally vitality in the Village Center after months of relative dormancy.

The Board and Village staff were early to recognize the need to expand the use of outdoor space. They amended codes to allow sidewalk usage for the display and sale of wares, and have worked with our local restaurants to expand their sidewalk cafe footprints to allow for safe outdoor dining. Additionally, the Village approved a week-long Sidewalk Sale with road closures in the Village center to allow for safe, socially distanced shopping, minimizing crowds and drawing a constant flow of traffic in support of our merchants.

The ‘Dine the ‘Dale’ tent has been a huge success in the downtown center. We are grateful to our donors, both local property owners and corporate sponsors, whose generosity has helped to create a buzz in our Village Center as shoppers and diners utilize the dining tent and stay to shop.

The Scarsdale Forum and Friends of the Scarsdale Parks identified Boniface Circle as an area that was underutilized and overgrown. These two groups have helped return this special area to our community through their generous financial contributions, time, and expertise. President Madelaine Eppenstein (of both the Forum and Friends of the Parks) and Forum Committee Chair Susan Douglass were driving forces behind this project.

Special thanks to Trustees Justin Arest and Jane Veron, Assistant Manager Ingrid Richards, Engineer David Goessl, and Planner Greg Cutler. Along with representation from the SBA, this group has met at least once every week over the past few months and has been the driving force on these initiatives. Without the collaboration and hard work of this group, none of this would have been possible.

We are excited to announce that the dining tent will remain up through October, and we encourage residents to continue to Dine and Shop the ‘Dale. We, your local merchants, are here to serve you and appreciate your business. Let’s continue to breathe life back into our Village Center in a safe and Covid-conscious way.

Marcy Berman-Goldstein, SBA Co-President, on behalf of the Scarsdale Business Alliance Board of Directors

SBAPhoto2(Left to Right) Sergeant David Rosa Ingrid Richards, Assistant Village Manager Marcy Berman-Goldstein, I Am More Greg Cutler, Village Planner Robert Cucolo, Parkway Ryan Tarantino, Jackie B’s

Founders of PDUGame Designers Greg Dietz and Josh Pollack SHS Grads, science fiction fans and fast friends since their days in elementary school at Fox Meadow, Greg Dietz and Josh Pollack just launched a Kickstarter campaign to fund the production of their new game, Syndicate, an interplanetary conquest board game.

Dietz and Pollack have ambitious plans for this highly interactive game that can be played by one to five players. Rather than sell the game to an established publisher, the two hope to produce and sell the game themselves and maintain the rights to the license. In order to learn more about the development process and how they will move forward we asked them to respond to some questions and here is what they shared:

Please describe the game:

SYNDICATE is an interplanetary conquest thematic, 4x (expand, explore, exploit, exterminate) board game for 1 to 5 players. You control a young, enterprising criminal syndicate on the outer fringe of Arcturus, trying to stay under the radar of the Sovereign while competing with other criminal syndicates for money, power, loyal crew and advanced technology. Complete missions, set up criminal operations, and take down anyone that stands in your path to building the most formidable interplanetary criminal empire in the system.

How did you and Josh come up with the idea for the board game?

Both of us are avid board game players and big science fiction fans. Naturally, a science fiction themed game is the direction we wanted to go. Deeper than that the idea of SYNDICATE came in the many steps and iterative process of board game design. We started with sticky notes on the wall and table along with some poker chips and then through hundreds of tests and scores of game models the game mechanics formed. Simultaneously, we exercised another passion Josh and I share, which is writing science fiction. As we built the game mechanics we wove in an immense universe of world building, which adds to the thematic element and player immersion of the game.

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Why did you decide on a tabletop game rather than a digital one?syndicateprocessThe creative process.

Board games, RPGs and other types of tabletop games form something many call the magic circle. Players are transported into a collective story in which they are the lead characters and writers. It differs from video games in many ways, but we like to call out two in particular. One, a deeper emotional connection between players around the table as opposed to across distant screens. Two, rules in board games are not as fixed as a video game written in code. How many of us have different house rules for Monopoly? The ability for players as a collective to become more of the writers of their own story and game also leads to a greater emotional connection and the effect of the magic circle.

This emotional connection is a major reason why over the last decade we have seen a renaissance in the table top industry, and large market growth, as society becomes more increasingly connected but emotionally distanced in an increasingly digital world.

Board games have been a pillar of our friendship, and we have made it our mission to give back to the community and create that emotional connection between friends, family and even strangers.

Did you explore the option of developing the game for a traditional board game company rather than producing it on your own? If so, why did you decide to go this route?

Along our two year journey we have met many other board game designers. Many of them design games with the intention of licensing or selling them to an established publisher. We are taking on the challenge of self publication for many reasons. We are confident we have the creative skills, business skills and entrepreneurial drive to travel the hard path we have chosen. It will be incredibly fulfilling to see our game go from idea to a game store shelf. Another simple reason is that we want to preserve the rights and IP of the game. We don't intend to stop with one game. We have created an expansive universe of lore that can be explored with more games, and perhaps we will expand out of games as well. Star Wars started somewhere, right?

Tell us about yourselves: What are your backgrounds - what did you do before you decided to launch the game?

The two of us have been fast friends since childhood. We both grew up in Fox Meadow. We started a high school band and recording studio together. And we always knew we would form a company together.

Greg Dietz (29) is a Lafayette College and Columbia University graduate with degrees in geology and masters in sustainability management. From geology he moved into a marketing and sustainability role at the software tech giant SAP where he continues.

Josh Pollack, (also 29) completed his undergraduate in economics at Tulane and recently finished his MBA at Columbia University. Josh has led a successful career in investment banking and private equity first at Lazard and then at Rhône Group, respectively, where he continues.

You launched your first Kickstarter campaign in June. Why did you decide to relaunch it now?

For first time game designers and first time Kickstarter creators, our first Kickstarter launch on June 23 went quite well. Of the $55,000 funding goal we raised just over $30,000 in under two weeks of the 30-day campaign. So why relaunch? We made the difficult decision to end our first campaign early and do a quick turnaround for a relaunch on August 18 because there was a lot of amazing feedback from the Kickstarter community. The best way to incorporate that feedback and offer an even better game reward and campaign was to create a new one. Relaunching like this is not uncommon. We are confident that the REDUX will make an even bigger splash.

How much do you need to raise to produce the game?

There are many components that go into pricing the game and establishing a funding goal. We have settled on a price of $55 for a core package that includes a copy of SYNDICATE: An Interplanetary Conquest Board Game, a single player campaign expansion, and any unlocked stretch goals which are special upgrades, such as a lore book and high quality components, backers get if the campaign reaches above funding goal targets. We have concluded that $35,000 is the minimum funding goal we need to get the game on its way to gamers around the world.

How has the pandemic affected your plans?

As with all companies in this time, the pandemic raises uncertainty in the market and the supply chain. At the outset of the crisis, several manufacturing negotiations were stalled which forced us to delay the launch. It is tough to measure, but the economic effects of the virus are surely impacting board gamers' wallets and willingness to pay as well. That said board games are collectively still raising millions of dollars. From 2018 to 2019 funding dollars for tabletop games grew 6.8% to $176 million, which is a continuation of a steady growth it has had for many years. It will be interesting to see what the 2020 numbers show.

Contribute to the Kickstarter campaign to help fund the production of Syndicate and receive your own copy.

ChalkTheDaleLogoTwo high school sophomores have arranged a fun event to bring kids and adults of all ages to the Village on Friday evening July 31 from 6:30- 8 pm to decorate Scarsdale with chalk.

Anna Feldstein and Katie Han received permission from the Village to hold “Chalk the 'Dale, to bring the community together during the upcoming Sidewalk Sale.

Chalk the 'Dale will be open to any Scarsdale resident, coming either alone or in a group. At any point during the allotted time, each person or group will find a place to create chalk art on Spencer Place, Boniface Circle, or Harwood Court. These streets will have already been closed to vehicular traffic for the weeklong sidewalk sale. Social distancing will be enforced throughout the whole event; everyone must wear a mask and stay at least six feet apart.

Before people find a place to chalk, they will be required to check in, receive their free chalk and be encouraged to make a donation to the Scarsdale Business Alliance.

In addition to chalking, the students encourage residents to support local
restaurants. In partnership with the SBA, Scarsdale eateries will provide boxed dinners and snacks. Chalking and food should create a festive environment and bring families together.

Everyone is welcome but there are a limited number of spots available, so please sign up to chalk today at https://www.livethedale.org/ and email any questions to: [email protected].

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At Scarsdale’s first "Chalk the Dale"’ on Friday July 31, parents and children gathered on Spencer Place, Boniface Circle, or Harwood Court, to enjoy an evening of chalking along with boxed dinners and snacks from Scarsdale eateries. The event, produced by sophomores Anna Feldstein and Katie Han, offered Scarsdale residents a great opportunity to spend time outside to safely participate in a fun activity while munching away on delicious food. With each family spread out in accordance with social distance rules, parents and kids worked on their hands and knees to create beautiful drawings on the street. An explosion of creativity filled the village, with an array of drawings including colorful depictions of rainbows, flowers, and animals. Laughter was heard all around, and smiling eyes were seen everywhere, though smiles were hidden behind masks.

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book discussionEverything is not okay, and according to author Meghan Divine, it’s important to acknowledge upheavals, losses and grief.

On July 9, 2020, Judi Townsend, James Genovaand Lauren Pomerantz from the Scarsdale Safe Coalition and Scarsdale Edgemont Family Counseling Service held a discussion via Zoom about Meghan Divine’s book "It’s OK That You’re Not OK." Eighteen people, including the hosts, were present at the meeting. The general tenor was relaxed yet somber, as people let their guards down and openly revealed the struggles they are facing due to the pandemic. The conversation revolved around coping with loss, specifically ambiguous losses related to the COVID-19 pandemic. Although reading the book was not required for attending the discussion, many participants applied their knowledge from it when sharing their thoughts.

The discussion was split into three sections. The first involved recognizing the difference between the grief experienced from the loss of a loved one, and that from the ambiguous losses of the pandemic. Participants compiled a list of pandemic-related ambiguous losses, which included loss of structure and routine, missing out on important events, and the loss of a sense of safety. The professionals from SFCS stressed that people are not used to dealing with ambiguous losses like these. One of the participants, who will remain anonymous, noted that she constantly reminds her kids “I have never done a pandemic before. I might mess up a couple of times.”

The group realized that this is the first moment within their lifetimes that everyone is experiencing together, unlike past historical events such as 9/11, which affected people to different extents. The participants felt that everyone should acknowledge that these are tough times and it’s okay that every day isn’t going to be enjoyable and smooth. They agreed that people are now open to the idea of acknowledging the negative aspects of their daily life, and conversations feel more heartfelt and honest than ever before.

The group also discussed the silver linings of the pandemic, such as having time to focus on a new hobby, or having virtual get-togethers that may not have been possible in-person. Although Meghan Drive writes that there are no such things as silver linings, arguing that they invalidate someone’s suffering, the participants felt otherwise.

The next segment of the discussion focused on the way our culture deals with grief, viewing it in a critical manner. Many participants described the helpless feeling of watching their friends and loved ones grieve and being unable to fully help them or understand their pain. They felt they were never taught how to handle difficult situations, and how to properly help their close friends and family when they are grieving. Since grieving itself is often stigmatized, and mourners are expected to remain composed, they end up recovering from the distress of grief, but not the grief itself. In terms of the pandemic, participants agreed that it is harder to deal with the grief of the pandemic when the community is divided. When there is controversy, this time feels much more dire.

The end of the conversation connected back to the book. The professionals moderating the discussion posed the following question: “Does the book give permission to grieve loss and come out from it as a different person?” The participants agreed it is often difficult to get full closure from a loss, and due to the uncertainty of the current times, people are experiencing anxiety from the possibility of future losses.

The discussion lasted a full hour, and the professionals from the Scarsdale Safe Coalition and Scarsdale Edgemont Family Counseling Service successfully moderated an engaging conversation. Participants surely left with more insight on the pandemic than they had before they attended. They felt that Meghan Divine’s It’s OK That You’re Not OK feels more relavent right now, and that the discussion was an important reminder that it’s normal to feel anxious and frustrated during these uncertain times. The group consensus was that it is important to accept other’s concerns and apprehensions in order to be united as a community.